![]() ![]() And out of the whole lot, Theme Hospital was the pinnacle – the perfect blend of dark humour and sheer silliness. Ruling over entire metropolises on SimCity gave me a giddying God complex, and tinkering to find the ideal recipe on Lemonade Stand was weirdly meditative. I’d spend hours shooting fictional feature films on studio management game The Movies, and painstakingly crafting death-defying rides for RollerCoaster Tycoon. Instead, I was obsessed with anything that mimicked real life. READ MORE: Grant Kirkhope on ‘Banjo Kazooie Re-Jiggyed’: “I look back and I go, how the bloody hell did that happen?”Īs a kid, I was too much of a gigantic wimp to play games with feral zombies and rabid wolves. ![]() And yet, instead, I spent an unhealthy proportion of my childhood moving potted plants around waiting rooms, hiring and firing doctors with Alan Sugar levels of abandon, and monitoring the flow of little pixelated blobs through my lovingly constructed triage system. Surely games should be about escapism, not filling in endless patient risk assessments while a middle-manager called Sandra honks her coffee-breath down your neck? Given the choice between shooting at mutant aliens with a laser bazooka or running an efficient healthcare system in a business simulation game, you’d expect the space-adventuring to win out every single time. On paper at least, Theme Hospital feels like the most dreary concept imaginable. ![]()
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